Infiltration: Death Star’s Demise

       Following the destruction of the initial Death Star, an undercover operation commenced for the construction of a replacement. A group of mercenaries stumbled upon this covert Death Star and recognized the lucrative opportunity of selling its plans. Seizing an Imperial shuttle, they assumed a false identity as part of the Imperial army. However, as they obtained the plans, a series of events unfolded, triggering a chain reaction that intensified their predicament. Now faced with mounting challenges, the question arises: can they successfully evade capture, or will they be apprehended in the pursuit of their risky venture?

Gameplay

Role: Level Designer

        I was creating an interesting level that players would traverse in the Star Wars Universe. I had started with a top-down map of each area and got feedback on the map layout. I took into account the feedback and redesigned parts of the level. Then play tested the level using bots to reach the level that I was expecting for difficulty. Once all the testing was done, I went into the project and polishing the game. I brought in many assets that would follow the theme of Star Wars. In the end, I balanced the game to make sure that there is signs of life and it not being to difficult for players through the environment.

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Savage Beast Unleashed

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Bridge of the Dead: Escape from San Francisco